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Technical UI Designer · Games & Products · 3+ Years

JAIKAR POTHULA

I design player- and user-facing interfaces that ship — from game HUDs and diegetic systems in UE5 to product flows in Figma. Same craft: clarity, hierarchy, and production-ready systems.

Shipped · The Dark Arrival on Steam
Jaikar Pothula QR — scan to connect
Scan to connect

Open to hire

3+ years shipping UI for games and interactive products. Owned systems on The Dark Arrival (Steam) and Suite 13 — plus product UX on Smart Guardian.

Full-time Technical UI · Game UI · Product Design · Remote or on-site · SF Bay Area

Philosophy

I design UI systems that guide decisions — whether the user is a player in a game or someone using a product.

My craft spans game UI and product design: modular systems in Unreal Engine 5 and Unity, and clear flows and design systems in Figma — always built to ship.

I prioritize clarity, hierarchy, and performance. Interfaces should reduce friction, support real decisions, and stay readable under pressure — in a thriller HUD or a product dashboard.

Flagship shipped work includes The Dark Arrival (Steam) and Suite 13, plus product UX on Smart Guardian — fall detection, health monitoring, and emergency response flows.

In-engine, I build UMG / Blueprint frameworks and diegetic systems like the 3D Investigator Journal. In product work, I map user journeys, prototype interactions, and hand off production-ready UI kits.

[ REC ]

Selected Work

UI Systems
Built for Games & Products

Shipped game UI in UE5, casual mobile interfaces, and product UX — modular systems, clear hierarchy, and production-ready handoff from Figma to engine or build.

[ Game UI — Systems & Gameplay (PC / Console) ]
PC GAME UI Steam · Live

The Dark Arrival

Designed an interactive 3D Investigator Journal system that impacts gameplay decisions directly through diegetic UI interfaces.

Role: UI Systems & Implementation
Engine: UE5 (UMG & Blueprints)
View System Diagrams
The Dark Arrival
PC GAME UI In Dev

Suite 13

Designed and implemented a system-driven gameplay HUD that relies on audio-visual cues and minimal screen clutter to heighten tension.

Role: HUD Design & Logic Setup
Engine: UE5 (UMG)
View Deep Breakdown
Suite 13
PC GAME UI

Customized Angel

Programmed and designed timeline-based UI systems for tracking complex gameplay events and logical deductions.

Role: Designer & Programmer
Engine: Unity (C#)
View System Diagrams
Customized Angel
Customized Angel
PC GAME UI

Tale of Ronin

Designed core interaction systems and visual layout frameworks matching a delicate, sumi-e painted art style.

Role: Core UI Systems Designer
Engine: Unity
View Deep Breakdown
Tale of Ronin
Tale of Ronin
[ Additional Work — Mobile & Casual UI ]
MOBILE UI

Find the Dog

Designed a high-contrast visual hierarchy and modular menu system for a mobile live-service game, ensuring readability on small screens without frustrating the casual player.

Role: Mobile UI/UX Design
Engine: Unity (uGUI)
View Deep Breakdown
Find the Dog
Find the Dog
MOBILE UI · 2D ART Play Store · Live

Find the Octopus

A cute, vibrant hidden-object puzzle built around a baby-octopus mascot. Designed the full casual live-service UI — level progression, timed power-ups, mission rewards and VIP monetization — keeping every screen readable and friendly on small displays.

Role: Mobile UI/UX & 2D Art
Engine: Unity (uGUI)
View Deep Breakdown
Play Store
Scan QR code
Scan QR
Find the Octopus
Find the Octopus
[ Product Design — UX Flows & Applications ]
PRODUCT DESIGN

Smart Guardian

Product UX for an AI-driven elder safety app — fall detection, health monitoring, and emergency response flows designed for clarity when every second matters.

Role: Product & UX Designer
Tools: Figma, Web Prototyping
View App Breakdown
Smart Guardian

Approach

Ideas into
Impact

I design UI systems that connect creative vision with scalable execution — for game studios and product teams that need interfaces people can act on.

Clarity under pressure, strong information hierarchy, and systems that are efficient to build, iterate, and ship — whether the context is a shipped Steam title or a product experience.

01

System Design

Translating complex mechanics and product requirements into clear, structured UI that supports understanding and action.

  • > Mechanics & Flows to UI
  • > Information Hierarchy
  • > Decision-Driven Interfaces
02

Architecture

Building modular, scalable UI frameworks and design systems that are production-ready and adaptable across teams.

  • > UMG · Blueprint · Figma Systems
  • > Reusable Components
  • > Cross-Team Scalability
03

Implementation

Shipping interfaces in-engine and in product builds — from prototype to production with real constraints.

  • > UE5 · Unity · Product Handoff
  • > Diegetic & Screen UI
  • > Performance & Responsiveness

Tools teams ship with

Design Figma · Photoshop · Illustrator · After Effects
Engine UE5 UMG · Blueprint · Common UI · Unity C#
Pipeline Git · Perforce · Jira · Confluence
Experience 3+ years shipped UI

Career

Experience

3+ years designing & shipping UI across games and products — UE5, Unity, and Figma.

Open to hire

Current focus

Technical UI Designer with 3+ years building modular systems for games and digital products. Flagship work: The Dark Arrival (Steam), Suite 13, Find the Octopus (Google Play), and product UX on Smart Guardian. Open to full-time Technical UI, Game UI, or Product Design roles — remote or on-site.

Contract

Vault Productions Private Limited

Technical UI Designer · Aug 2024 – Present Contract · United States · Remote

Owned UI design and in-engine implementation across The Dark Arrival (Steam), Suite 13, and Find the Octopus (Google Play).

  • > Built a 3D Investigator Journal driving narrative and gameplay decisions
  • > Architected modular UMG / Blueprint frameworks for menus, HUDs, and diegetic systems
  • > Designed casual live-service UI for Find the Octopus — level progression, rewards, and VIP monetization
  • > Shipped production UI for The Dark Arrival on Steam (GDC 2026 playable build) — View on Steam ↗
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Part-time

Academy of Art University

Game Development · Sep 2025 – Dec 2025 Part-time · San Francisco, CA · Hybrid
  • > Collaborated within a cross-functional student team to design and implement core gameplay systems using Unreal Engine and ZBrush
  • > Contributed to gameplay mechanics prototyping, asset integration, and iterative system refinement through structured bi-weekly milestone cycles
  • > Translated design concepts into functional in-engine implementations, balancing technical constraints with gameplay clarity
  • > Documented development workflows, system logic, and production progress; presented iterative builds and technical breakdowns to faculty
  • > Participated in structured feedback reviews, incorporating playtest insights into gameplay adjustments and UX improvements
Freelance

Freelance

UI Designer · Mar 2025 – Aug 2025 Freelance · United States · Remote
  • > Led end-to-end UI/UX design for Nekurati, defining menu architecture, interaction patterns, and visual identity aligned with the game’s fantasy world-building
  • > Designed main menu systems, interactive controls, and navigation flows to improve clarity and reduce user friction during gameplay
  • > Developed custom fantasy-themed UI assets (crystal, dragon, ornamental motifs) to reinforce narrative tone while maintaining functional hierarchy
  • > Built high-fidelity prototypes in Figma and translated finalized assets into engine-ready UI elements
  • > Established typography standards and button interaction states to improve readability, accessibility, and overall UX
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Apprenticeship

Customized Angel – Academic Project

Academy of Art University · Feb 2025 – May 2025 Apprenticeship · San Francisco Bay Area · On-site
  • > Collaborated with a 5-person international team to design and develop a 2D game prototype
  • > Worked as Designer & Programmer, focusing on UI systems and interactive mechanics
  • > Created visual branding and UI animations using Adobe Creative Suite and Unity
  • > Coordinated weekly team reviews to ensure consistent delivery of creative assets

Skills & Tools

What game studios and product teams look for — engines, design systems, pipeline, and day-to-day production tools.

Engine & Systems

  • Unreal Engine 5 (UMG)
  • Widget Blueprints
  • Common UI / Slate
  • Enhanced Input
  • Unity (C# · uGUI)
  • Modular UI Architecture

UI Implementation

  • HUDs & Menus
  • UI State Machines
  • 3D / Diegetic UI
  • Animation & Motion
  • Resolution & Safe Area
  • Performance Profiling

Design Pipeline

  • Figma (components & prototypes)
  • Photoshop · Illustrator
  • After Effects (UI motion)
  • Figma → Engine handoff
  • Style guides & UI kits
  • Playtest iteration

Production

  • Git · Perforce
  • Jira · Confluence
  • Technical documentation
  • Cross-discipline collab
  • Milestone delivery
  • Remote / hybrid workflow

Documentation

Beyond Design

A deeper look into my work designing and implementing gameplay-driven UI systems across Unreal Engine 5. Focused on in-engine UI, system architecture, and building scalable interfaces that support real-time gameplay.

Output

The in-engine main menu system running live, previewed exactly as it plays in-build.

In-engine UI output preview

Live Source Files

Access the raw UI architecture, blueprints, and interactive prototypes directly via Figma.

Visual Showcase

Systems
in motion & in-engine

> FOCUS Technical UI
> SYSTEMS HUD & Motion
> ASSETS Live Gallery

A curated collection of UI motion, menu prototypes, layout structures, and in-engine implementations across my recent projects.

> UE5 MAIN MENU
> OPTIONS UX
> CAPSULE
Small Capsule
> TIMELINE
Gameplay Loop
> HUD LOGIC
> VISUAL THEME
Tale of Ronin
> INTERFACE
> TITLE
Customized Angel
> STEAM ART
Dark Arrival Steam
> MOOD BOARD
Mood Board

Writing

Writing &
Insights

SAY HELLO! x LET'S COLLABORATE x SAY HOLA! x CURRENTLY AVAILABLE x GET IN TOUCH x SAY నమస్కారం! x SAY HELLO! x LET'S COLLABORATE x SAY HOLA! x CURRENTLY AVAILABLE x GET IN TOUCH x SAY నమస్కారం! x
SAY HELLO! x LET'S COLLABORATE x SAY HOLA! x CURRENTLY AVAILABLE x GET IN TOUCH x SAY నమస్కారం! x SAY HELLO! x LET'S COLLABORATE x SAY HOLA! x CURRENTLY AVAILABLE x GET IN TOUCH x SAY నమస్కారం! x