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// SYSTEM.INIT
[ V.2.0.26 ]

// Designing Gameplay-Driven UI JAIKAR POTHULA

Technical UI Designer | Product Design | UE5 | Unity

// ABOUT ME

I am a Game UI Artist and Product Designer focused on crafting clear, responsive, and visually polished interfaces for gameplay-driven and functional experiences.

I design HUDs, menus, and in-game UI systems that maintain clarity under pressure, as well as interactive mobile & web applications that solve real-world problems.

Experienced in Unreal Engine 5 and Unity, I build UI directly in engine and collaborate across disciplines to deliver production-ready results.

SAY HELLO! SAY こんにちは! SAY HOLA! SAY నమస్కారం!

Jaikardevgame@gmail.com

// PHILOSOPHY

I design and implement UI systems that connect gameplay, narrative, and player interaction.

My work focuses on building modular, scalable UI frameworks in Unreal Engine 5 and Unity that are production-ready and easy to iterate on.

I prioritize clarity, readability, and performance—ensuring UI supports gameplay without breaking immersion. I focus on systems where UI plays a critical role in guiding the player experience.

Recently, I worked on The Dark Arrival: Shadows of the Past and Suite 13, designing and implementing gameplay-driven UI systems.

I developed a 3D Investigator Journal and core interface systems in Unreal Engine using UMG and Blueprint, focusing on structure, reusability, and alignment with gameplay logic and player experience.

[ REC ]

// LATEST PROJECTS

Interfaces That
Drive Gameplay

[ Mobile UI — Live-Service & Casual Systems ]
MOBILE UI

Find the Dog

Designed a high-contrast visual hierarchy and modular menu system for a mobile live-service game, ensuring readability on small screens without frustrating the casual player.

Role: Mobile UI/UX Design
Engine: Unity (uGUI)
View Deep Breakdown
Find the Dog
Find the Dog
MOBILE UI · 2D ART

Find the Octopus

A cute, vibrant hidden-object puzzle built around a baby-octopus mascot. Designed the full casual live-service UI — level progression, timed power-ups, mission rewards and VIP monetization — keeping every screen readable and friendly on small displays.

Role: Mobile UI/UX & 2D Art
Engine: Unity (uGUI)
View Deep Breakdown
Find the Octopus
Find the Octopus
[ Game UI — Systems & Gameplay (PC / Console) ]
PC GAME UI In Dev

The Dark Arrival

Designed an interactive 3D Investigator Journal system that impacts gameplay decisions directly through diegetic UI interfaces.

Role: UI Systems & Implementation
Engine: UE5 (UMG & Blueprints)
View System Diagrams
The Dark Arrival
PC GAME UI In Dev

Suite 13

Designed and implemented a system-driven gameplay HUD that relies on audio-visual cues and minimal screen clutter to heighten tension.

Role: HUD Design & Logic Setup
Engine: UE5 (UMG)
View Deep Breakdown
Suite 13
PC GAME UI

Customized Angel

Programmed and designed timeline-based UI systems for tracking complex gameplay events and logical deductions.

Role: Designer & Programmer
Engine: Unity (C#)
View System Diagrams
Customized Angel
Customized Angel
PC GAME UI

Tale of Ronin

Designed core interaction systems and visual layout frameworks matching a delicate, sumi-e painted art style.

Role: Core UI Systems Designer
Engine: Unity
View Deep Breakdown
Tale of Ronin
Tale of Ronin
[ UX/UI Applications — Concept & Prototyping ]
APP CONCEPT

Smart Guardian

An AI-driven elder safety application featuring fall detection, health monitoring, and an interactive emergency response system.

Role: Product & UX Designer
Tools: Figma, Web Prototyping
View App Breakdown
Smart Guardian

// APPROACH

Ideas into
Impact

I design UI systems that connect creative vision with scalable technical execution supporting gameplay, narrative, and player decision making.

My approach focuses on clarity under pressure, immersion within the game world, and systems that are efficient to build, iterate, and scale.

01

System Design

Translating gameplay systems into clear, structured UI that supports player understanding and interaction.

  • > Complex Mechanics to UI
  • > Timelines & Evidence Boards
  • > Information Hierarchy
02

Architecture

Building modular, scalable UI frameworks that are production-ready and adaptable.

  • > UMG & Blueprint Frameworks
  • > Reusable Components
  • > Cross-Team Scalability
03

Implementation

Bringing UI systems to life directly in-engine with real gameplay integration.

  • > UE5 & Unity Integration
  • > Diegetic Interface Logic
  • > Performance & Responsiveness

Tools & Flow

Design Figma, PS, Ai
Engine UE5, Unity
Pipeline Git, After Effects
[ EXP ]

// CAREER LOG

Experience

> START HERE

> CURRENT FOCUS

Designing scalable UI systems in Unreal Engine 5 using UMG and Blueprint. Building modular UI frameworks for fast iteration and production pipelines. Actively seeking full-time UI Artist / Game UI roles.

Internship

Vault Productions

UI Artist / Tech UI
  • > Led UI system implementation across The Dark Arrival and Suite 13
  • > Designed and built a 3D Investigator Journal
  • > Implemented gameplay UI directly in Unreal Engine 5 using UMG
  • > Presented a live playable build at GDC 2026
1
2
Internship

Academy of Art

Game Dev Intern
  • > Worked in a cross-functional team to design systems
  • > Translated concepts into in-engine UI and features
  • > Iterated on UI/UX through playtesting cycles
Freelance

Remote

UI Designer
  • > Designed end-to-end UI/UX for a fantasy RPG
  • > Built structured navigation and interaction patterns
  • > Delivered high-fidelity UI ready for in-engine implementation
3
4
Academic

Customized Angel

Designer & Programmer
  • > Designed timeline-based UI systems for tracking gameplay events
  • > Built interaction systems supporting NPC behavior
  • > Implemented UI systems in Unity using C#

// Core Strengths

Engine & Systems

  • > Unreal Engine 5 (UMG)
  • > Blueprint Logic
  • > Unity (C#)
  • > Modular UI Architecture

UI Implementation

  • > HUDs & Menus
  • > UI State Logic
  • > 3D / Diegetic UI
  • > Narrative Interaction

Workflow

  • > Figma to Engine
  • > Cross-discipline Collab
  • > Technical Docs
  • > Rapid Iteration

// DOCUMENTATION

Beyond Design

A deeper look into my work designing and implementing gameplay-driven UI systems across Unreal Engine 5. Focused on in-engine UI, system architecture, and building scalable interfaces that support real-time gameplay.

View Steam Page

Live Source Files

Access the raw UI architecture, blueprints, and interactive prototypes directly via Figma.

// VISUAL SHOWCASE

JAIKAR INTERACTIVE
Systems Gallery

> FOCUS Technical UI
> SYSTEMS HUD & Motion
> ASSETS Live Gallery

A curated collection of UI motion, menu prototypes, layout structures, and in-engine implementations across my recent projects.

> UE5 MAIN MENU
> OPTIONS UX
> CAPSULE
Small Capsule
> TIMELINE
Gameplay Loop
> HUD LOGIC
> VISUAL THEME
Tale of Ronin
> INTERFACE
> TITLE
Customized Angel
> STEAM ART
Dark Arrival Steam
> MOOD BOARD
Mood Board

// THOUGHTS

Writing &
Insights

SAY HELLO! x LET'S COLLABORATE x SAY HOLA! x OPEN FOR WORK x GET IN TOUCH x SAY నమస్కారం! x SAY HELLO! x LET'S COLLABORATE x SAY HOLA! x OPEN FOR WORK x GET IN TOUCH x SAY నమస్కారం! x
SAY HELLO! x LET'S COLLABORATE x SAY HOLA! x OPEN FOR WORK x GET IN TOUCH x SAY నమస్కారం! x SAY HELLO! x LET'S COLLABORATE x SAY HOLA! x OPEN FOR WORK x GET IN TOUCH x SAY నమస్కారం! x